Metroid Fusion:
Platform: Gameboy Advance
Bought: 03/12/09 From: eBay Price: €9.50
Beaten: 02/10/11
Backloggery Dump:
- --/12/09 - I've just entered Sector 6.
- 15/07/11 - I've just gotten the space jump. Now, where to next?
- 16/07/11 - Ugh, trying to beat Nightmare at the moment. The third boss in about fifteen minutes of game time and another pain in the ass too.
- 01/10/11 - Finally managed to beat Nightmare, collected a few power ups and now I'm back in Sector 6.
- 02/10/11 - SA-X? More like S-U-X.
Thoughts:
While I don't think this was quite as well-crafted or as memorable as the Super Metroid follow-up I was hoping it would be, I thought it was quite a solid Metroid in it's own right, and well tailored to playing on the go, with a more guided, streamlined structure than the other games in the series. Some of those bosses though: bloody hell. :D
No More Heroes 2: Desperate Struggle:
Platform: Wii
Bought: 01/08/10 From: HMV.co.uk Price: £17.49
Beaten: 11/11/11
Backloggery Dump:
- 01/10/10 - I'm getting my ass beaten by New Destroyman at the moment.
- 07/11/11 - Chasing after No. 4 on the rankings list now.
- 11/11/11 - Gave Jasper the beating he richly deserved tonight. Cheap little bastard. :D
As far as the core game goes, NMH2 is more of the same simple-to-grasp, but satisfying combat wrapped up in all manner of batshit-insane Suda 51 madness. Of course the big change this time around is the omission of the open world, which certainly helps streamline the game, but I can't help thinking it takes away a little of the game's personality. Couldn't they have just worked on improving it? I miss kicking dumpsters to get new t-shirts. :D
Gone also are most of the motion-controlled jobs, required to earn money in the original game, this time replaced with a set of pretty entertaining 8-bit games that make earning some cash way less of a grind this time around. Less entertaining is the 8-bit gym training. Requiring some ridiculously accurate timing, I found this leaving me out of pocket without any stat boosts to show more often than not. Also slightly less-than-appreciated by me was the game forcing you to play as Travis' sort-of- protégé, Shinobu for two or three missions. It's not that those sections were bad though; I just much prefer how Travis handles. Despite those minor niggles, I enjoyed my second trip to Santa Destroy quite a lot, and I certainly wouldn't mind another visit on the Wii U.
Max Payne:
Platform: PC
Bought: 30/12/09 From: Steam Price: €1.87
Beaten: 19/11/11
Backloggery Dump:
- 12/11/11 - I'm about to board the ship in Part 2, Chapter 3.
- 16/11/11 - Up to Chapter III, Part 4. It was kind of a slow burn at first, but I'm really liking this a lot now.
- 19/11/11 - Screw you, helicopter!
Thoughts:
Having looked forward to playing this for about 10 years, I was a bit disappointed to find the bullet time mechanic wasn't nearly as overpowered or as useful as I was hoping for, even if it does look pretty cool. Aside from bullet time at all though, this was a really enjoyable shooter. And I was pleasantly surprised to see some puzzle moments mixed in there, calling for some unexpectedly outside the box thinking to solve. Even more of a pleasant surprise was how trippy the less-than-enjoyable dream sequences become when you add some blaring dubstep to the mix. :D But don't let that give you the wrong impression about the game's own soundtrack; that title screen music: amazing.
Well, that's finally it guys, probably for good (I mean I did make this sweet graphic.), but feel free to check out these other classic entries in the Backlog Assault series:
Final Fantasy X
Final Fantasy Crystal Chronicles: the Crystal Bearers
The Lord of the Rings: The Two Towers
Lego Star Wars
Star Fox Adventures
Mario Kart Wii
'Splosion Man
Peggle Deluxe / Puzzle Agent / Screamer / Red Faction
The Elder Scrolls III: Morrowind
GTA: VCS / New Super Mario Bros. Wii / Everybody's Tennis / SSX 3
Perfect Dark Zero
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