Showing posts with label PS2. Show all posts
Showing posts with label PS2. Show all posts

Friday, October 23, 2015

Another Bloody Reblog: October 2015 Pick-ups and More



Okay, I’ll admit it: it's been me all along! :D

No, not much in the way of rarities here, I’m afraid. This lot's mostly made up of a bundle of Mario-related games I bought a few weeks ago, mostly games I already had in some form, but never on the NES/Famicom. It’s been kind of neat to go back and play Mario 2 and 3 without the Mario All-Stars enhanced graphics for the first time though, and it’s proved to be a great refresher course for Super Mario Maker, even though I didn’t quite plan things out that way.

Also picked up a few Konami classics (the two Wai Wai World games and the Famicom version of Kid Dracula, which is super fun), plus Downtown Special: Kunio-kun no Jidaigeki da yo Zen'in Shūgō, a follow-up to River City Ransom set in old-timey Japan (JiliK: history expert). I was really temped to grab that one up on the Japanese Virtual Console, but there’s far too much text to try and play it in Japanese. Thankfully though there’s a translation patch out there though and with the cart, I can put it to use on my Retron 5.



Picked up a few Super Famicom and Gameboy games too. Puzzle platformers aren’t usually my thing, but I spotted a copy of Mario & Wario going for a few dollars and I couldn’t resist. Mystic Ark was much the same. All I know is that it’s an Enix RPG that involves collecting people that have been turned into dolls, or something. Eh, it was two bucks and there’s a (really well-done so far) translation patch. It’s got to be worth a shot at least.

The other two SFC games I’ve played a fair bit of already. Magical Taruruuto-kun (top left) looked like a pretty neat cartoony platformer in videos. From what I’ve played of it though, the platforming seems super basic, but the game’s also quite frustrating because if you take a single hit, you not only die, you go back to the freaking map screen. Heisei Inu Monogatari Bow: Pop'n Smash (centre left), I’m enjoying a lot though. It’s a wacky tennis meets soccer game, more or less, where both you and the computer have goals sealed off by blocks. The basic aim of the game is to smash the blocks by lobbing a ball off them with your tennis racket and getting it into your opponent’s goal. There’s definitely a bit of jankiness to it, but it’s been pretty fun, frantic action so far.

On the Gameboy side, I also got the portable version of Kid Dracula, as well as Metroid II and Donkey Kong Land, which I've actually been enjoying quite a bit. It’s impressive how much of the SNES game they managed to cram in there, especially in the animation department. Granted it looks kind of like garbage, and it can be tricky to play with the big character and limited view of your surroundings, but it features all-original levels and the Retron’s save states take a lot of the frustration out. I’d say it’s worth a look if you can get it for cheap and preferably Retron/Retrode it up.



Some new additions to the family. That brings me up to 13 amiibos now. I think. :D Definitely still a few out now that I’m thinking of getting. I’d be surprised if I make it to the end of the year without picking up Sonic and Fox, and maybe the Duck Hunt dog. Overall though, I find most of the amiibos they've released so far either fall into the categories of cool-looking figures for characters I have no attachment to (Palutena, Little Mac, Shulk, ROB) or characters I like with figures that I don’t (Gannondorf, Wario, Link). Chibo Robo will be mine though. Oh yes, he will be mine.



Club Nintendooo!!! Having blown most of my remaining points on the Link Between Worlds soundtrack a few months prior, I was just short of getting the MK8 soundtrack when it appeared, of course, at the eleventh hour before the service shut down, leading me to spend..... too much on eBay for a copy once they started going out to other members. But boy, that soundtrack’s awesome.
That’s not the only Club Nintendo soundtrack I picked up in the last while though. I managed to snag the Ocarina of Time, Animal Crossing and Kid Icarus: Uprising all for about €20 each thanks to a saved search I set up. Not bad. Actually bad though: Pokémon 2BA Master. Thanks, Laser Time.



If the Mario Kart 8 soundtrack hit at the eleventh hour of Club Nintendo, the Endings and Credits CD hit at the twelfth. This time though I wasn’t about to spend *cough* *cough* *cough* euros on the damn thing. Instead, I bought a few unused Club Nintendo codes on eBay, enabling me to clear out the last of my stars in style. (Though it really bums me out to think of how many more I'd still have to play around with if I hadn’t spent all my Gamecube era ones on all those terrible wallpapers. Damn it, Nintendo.)

Also grabbed the Mario 30th Anniversary double CD, and, let’s address the elephant in the room: I bought the Data Discs Shenmue soundtrack...



...which is pretty rad, but it’s the thing that finally got me to cave and get a turntable, and I held out for so long. Vinyl is just something I have no attachment to or nostalgia for. Now I have this bulky-ass player and (already) a stack of records that I don’t know where to put, and I'm just ripping everything to MP3 anyway. Couldn’t we have skipped the middle step and you could have just given me downloadable versions of hard to find/non-existent video game soundtracks, Data Discs/iam8bit?



But no, you had to get me out there buying vinyl-exclusive early Now compilations didn’t you, because hey, I might as well. I’m already swimming in a sea of the stuff!

Thursday, December 19, 2013

Clearoutageddon Part Five: Video Games! (and More)

As someone who keeps banging on their big gaming backlog, it's fair to say there's a good chunk of my gaming collection I could probably do with getting rid of. I'm not quite there yet (I'm still labouring under the (mistaken) belief that I'll get around to playing everything some day), but there were certainly a few games in there that even I had to admit I'd never touch again:



So, these two, I picked up in late 2006, in an attempt to squeeze some last-minute fun out of the Gamecube. Hitman 2 seemed pretty intriguing. Not being the greatest at stealth games though, I never got more than a few missions into the game before I'd put it aside and later end up deleting it's (huge) save file to make room for something else. Having decided to give the game another go on PC, there was no need to keep this version around anymore.

Having been THE football franchise to get on N64, and having sunk an immeasurable amount of time into ISS 98, I was cautiously optimistic about ISS 2 despite the middling reviews. Within minutes of putting it in, I knew the critics were right. It felt janky, the most glaring problem of all being that a player would freeze for a few seconds after receiving a pass. Something I can't fathom making it past testing,which pretty much rendered the game unplayable.



So first off, this is the Australian version of F-1 World Grand Prix. You're guess as to how it ended up in a crappy Kerry toy shop is as good as mine. I got this for Christmas 1999 after being wowed by the visuals on TV. Turns out I don't like Formula 1 games, or at least I didn't have the patience to get good enough at this one to find out one way or the other.



While we're on the subject of me having no patience, these are all games I almost immediately gave up on in the face of their complexity and/or difficulty. In my defence, I bought the lot of them with gift vouchers. Well, apart from NFS, which I sort-of inherited from my brother after he forgot about it. And I did give the two racing games a second crack before I sold them. Still couldn't get anywhere though; as far as racing games go, if there aren't karts, burnouts or ridges involved, I'm in trouble.



This is one of several fighters I picked up before I finally realised the genre just isn't for me. Apart from a select few older games anyway. I'm a bit gutted I sold this for a pittance though, minutes before I noticed another offer for €10; Street Fighter Alpha II - apparently rarer than I thought.



If I could have gone back and given this to a fourteen year old me, I have a feeling it'd be up there with my favourite N64 games. Back in 2006 though, I no longer had the patience or lack of other distractions to get past Body Harvest's clunky gameplay and lack of checkpoints.



I'm kind of ashamed to admit to it, but I only learned to use a keyboard and mouse for shooters in 2008 when I started playing through No One Lives Forever on PC - the PS2 version I only avoided because of how busted it apparently was. Only a couple of weeks earlier, still WASDphobic, I picked up this PS2 copy of Deus Ex - a game I didn't have the means to play back in the day, but that I'd always been interested in checking out. Several years later, of course I still hadn't played it, but if I ever do, it wasn't going to be this version and frankly, I needed the shelf space, so off it went.



But it wasn't without company. I sold it as part of a (depressingly) cheap bundle of other PS2 stuff I didn't want any more on a classifieds site. Just like Deus Ex, I'd recently upgraded my (unplayed) copy of Snake Eater to a superior version in the form of the MGS HD collection. PES 3 and Viewtiful Joe, on the other hand, I'd given a shot but I just couldn't get into. And Fantavision, well that's actually exactly the same version I'd tried to give away as a broken disk earlier in my clear out campaign. I'd since replaced it, but when I loaded up this disk again to make absolutely sure it was busted, it worked; perfectly. I'm not sure what changed exactly, but now finding myself with two copies, I bundled the resurrected version in with this lot.



And finally (sort of): my GameStop anti-haul. So, three of these I ended up with duplicates of after they disappeared into some sort of courier-based time crack, only to emerge again several months later. At which point, I'd bought them again elsewhere. But hey, at least I got a free Child of Eden t-shirt for my troubles. :D (A size too small, but anyway.) PGR4 though, like the other racing games here, I just couldn't get into. Did quite like the soundtrack though.

Not wanting to be arsed selling the lot of these online (and getting short-changed again), I decided I'd throw them into GameStop instead and just take whatever credit they gave me. Even with that attitude though, I was a little surprised by how little I actually got: 70 cents for PGR4 and €3.50 each for the rest.



Hah! But little did they know that I'd only bought PGR4 used for €1 on their web site. Getting €0.70 for that was tantamount to giving me €42 for a previously used copy of [insert current, big triple-A game here]. The joke's on you, GameStop. Ha ha ha ha ha ha ha ha *inhales* ha ha ha ha ha ha ha ha, and so on.

But wait, there's more!

Tuesday, May 8, 2012

Backlog Assault: Retro Wrap Party

Before I finally lower the curtain on this whole Backlog Assault thing (or at least last year's leg of it), I thought I'd borrow the format and use it as a bit of clearing house for a few chunks of game-related writing I've had rattling around my computer for ages now. After all, if there's one thing I learned from Sesame Street, it's the importance of recycling. :D


Title: Grand Theft Auto: Vice City Stories
Platform: PS2

Bought: 29 January 2009
From: eBay
Price: €8.47
Beaten: February 2009

Backloggery Dump:
  • Just finished D.I.V.O.R.C.E.
  • Finished "Nice Package".
  • I've finished "Farewell to Arms" and I've only got one last empire building mission to do.
  • I've beaten the story and done a few of the side missions. Pretty enjoyable overall and the soundtrack was awesome.
Previously on JiliK's Blog:

03/03/09 - As I was finishing up Final Fantasy X-2 and wondering what I'd turn my gaming attention to next, I felt the overwhelming urge to grab this off eBay and jump back into my favourite GTA locale - Vice City. The city, the style, the awesome soundtrack - they're all in place and despite a few shortcomings, it's another enjoyable crime-filled journey through the streets of Vice City.

The game does have a share of minor technical problems - The low res textures on far away buildings have a habit of not being swapped for hi res ones until you're right next to them. When there's too much going on there's the occasional framerate dip where everything moves as if it's floating in molasses. Sometimes all the cars disappear from the road - not helpful if you're stuck in the middle of nowhere and you've just trashed your ride.

I also can't help missing Tommy and his posse from the original VC. Vic is a bit of a sick in the mud in comparison and the likes of Kent Paul and Ken Rosenberg are nowhere to be seen. Thankfully though, all those niggles fade away into the background when you're careering through a sea of flaming Cholo cars with "Living On The Ceiling" by Blancmange blaring out of your speakers - I've missed you, Vice City.

Final Thoughts:

Back in 2009 this was final PS2 GTA I hadn't played and without a HD console, it was the last one I could play for the time being. Because of that, I really tried to savour this one, even completing a bunch of the side missions before putting it down; something I rarely bothered with in the previous ones. Even so, I think this is probably the weakest of the five available on the PS2, feeling much more like an expansion pack to me than Liberty City Stories did. It's still not a bad game by any means though and I still love the Vice City setting more than any other in the series. Top notch soundtrack too.

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Title: New Super Mario Bros. Wii
Platform: Wii

Bought: 12 November 2009
From: Gamesnash.ie
Price: €46.99
Beaten: 18 December 2009

Backloggery Dump:
  • 22/11/09 I'm up to World 4-2. Fantastic so far, but what can't Mario throw shells upwards any more?
  • I'm up to World 5-2 and I've managed to grab all the star coins in Worlds 1 to 4. 
  • 14/12/09 I've beaten Bowser, but I've still got one level left to beat in World 9 and some star coins to grab.
  • 19/12/09 Done and dusted.
New Super Mario Bros Wii 100% Complete
    Previously on JiliK's Blog:

    24/11/09 - NSMBW actually arrived on Thursday, a full day early in all it's awesome, red-cased glory. I've been enjoying the hell out of it of far and I'm kind of surprised to see that it actually does pack a decent challenge, especially when it comes to grabbing the star coins in each level, which can sometimes require Super Mario World levels of platforming ingenuity. The level of fan service and affection for past Mario outings here is also really impressive; You can't help but smile when yet another seemingly forgotten enemy/obstacle/sound effect pops up and takes you right back to your misspent childhood, sitting in front of a TV, control pad in hand.

    The music was the thing I was most worried about before the game landed on my doorstep. There's been so much fantastic music featured in the old games, but the little snatches of the soundtrack I heard in trailers and such didn't do much for me. While I still not in love with some of the more prominent tunes in the game, there's still a lot of great music in here, like the underwater theme, which is just godly.

    I'm a bit disappointed by the boss fights so far though. While I'm happy to see the Koopa Kids back, the battles aren't too far removed from the ones you remember from the old days - stomp times three and you're done. With Kamek showing up to spruce things up before the final boss battle in each world, I kind of expect Yoshi's Island-kill-a-frog-from-the-inside levels of insanity, not minor alterations to the basic fight you just had a few levels ago.

    And while I'm bitching, why can't Mario throw shells up any more? It was an awesome method of dealing with those pesky lakitus. I guess it's compensated by the fact that Yoshi can now swallow and throw back frikkin' hammers, but only just. :D

    Thoughts:

    I finished NSMB in December '09 and while I loved every minute of it, in the end the soundtrack left me pretty disappointed. A few tunes aside, it's a huge let-down after the soaring majesty of Galaxy's score and the decades of classic ditties that came before it. I really enjoyed what they did with this game's last boss though. I was expecting another run of the mill tussle with Bowser; what I got was a mad dash through a tricky level away from a rampaging, giant lizard.

    Oh, and those star coins were totally worth collecting by the way. ;)

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    Title: Everybody's Tennis  
    Platform: PS2

    Bought: April 2009
    From: GameStop
    Price: €9.99
     Beaten: 10 March 2010

    Backloggery Dump:
    • I'm working my way through Semi-Pro in challenge Mode at the moment.
    • 03/03/10 I've made it all the way to World Class in Challenge Mode.
    • 10/03/10 I've beaten everyone in World class and that should about do it.
    Previously on JiliK's Blog:

    24/04/09 - Looks like a nice, solid tennis game so far. There's more than a whiff of Wii-style inclusiveness in everything from the cute characters, to the relaxing music, to the menu design. I started off on the training mode, trying to hit panels on the opponent's side of the court, quite fun. The Challenge mode looks to be the where meat of the game is. For my first match I went for a little girl on girl action on the beach (sorry, I'll stop). The AI character put up pretty decent challenge. It's definitely not the lightweight casual game the presentation might suggest.

    Thoughts:

    I finally got around to playing this a year later and despite its casual-friendly appearance, it provides a pretty satisfying game of tennis. The single player mode has you moving up through a series of increasingly difficult classes, unlocking better characters and other stuff as you win each match.

    Some matches are significantly more difficult to win than others, with some condition being imposed to make them tougher. Some of these feel like a fair challenge, others, not so much. Trying to beat a super-advanced opponent with one of the bottom tier characters or having to play a whole game from the top of the screen are exercises in pure frustration.

    Should you fail to win under the special condition, the next time you play the match, the condition will be removed, which makes you feel pretty cheap the second time round. I can understand the developers not wanting to scare away any casual players, but perhaps they could have let the me choose if I wanted to activate wussy mode or not like Devil May Cry did (or so I've heard - I'm too much of a wuss to play it :D).

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    Title: SSX 3
    Platform: PS2

    Bought: April 2008
    From: GameStop
    Price: Unknown
    Beaten: 24 June 2010

     Backloggery Dump:
    • I've beaten all the races and with that, I think I'm pretty much done.
    Thoughts:

    I hadn't played an SSX game before this, but it's pretty much what you'd expect - a mix of racing and Tony Hawk-style trickery.  Unfortunately, it also includes a bunch of douchy playable characters, and a douchy in-game DJ cranking out phat beats in place of a straightforward soundtrack. The soundtrack itself though isn't bad. There are some great tracks on it, but they have a tendency to be sup par remixes, rather that the original versions. The other characters are very much douches though - go near your rival in the head to head races and he'll deck you without fail every fucking time. An enjoyable, if not amazing game, with some really nice graphics for the time.

    Sunday, May 8, 2011

    Backlog Assault: Lego Star Wars

    In the last few years I've built up a pretty crazy gaming backlog. This year, I've decided it's high time I do something about it. Join me as I begin to regret more than ever all those impulse Steam buys and 99 cent PS2 bargains:


    Title: Lego Star Wars: The Video Game
    Platform: PS2

    Bought: 19 September 2008
    From: GameStop
    Price: €7.99

    Beaten: 18 March 2011
    Final Game Time: 6:00 approx.
    Cost/Hour: €1.33 approx.

    Backloggery Dump:
    • ??/??/09 - Finished Episode I Chapter 2.
    • 04/03/11 - On Episode III, Chapter 3 now. Looking forward to slaughtering me some Lego younglings later.
    • 18/03/11 - And I'm done. Pizza rolls anyone?
    Thoughts:

    I didn't go into this game with the highest of expectations having played and not really enjoyed Lego Star Wars II a few years ago. There were certainly elements of the second game I liked: the music, the look, the cute cutscenes and the funny, little hidden areas. The actual gameplay though, I just found incredibly dull. The platforming was simple, the combat was basic and aside from a few puzzles here and there, there was barley any challenge to be found in the game at all.

    You need next to no skill to progress in these games. If you die for any reason, you instantly respawn, in the same spot, with next to no penalties. All you need to do to get through the game is to keep slogging through the levels, death after death and you'll get there in the end. I suppose this inability to fail is part of the reason the Lego games are so popular, but along with the bland game design, it makes playing these feel like a complete waste of my gaming time.

    Unsurprisingly, this game is very similar to it's sequel, just based on the shitty half of the Star Wars saga. :D Though, the puzzles in this one tend to be quite a bit simpler than the second game, making it feel slightly more pointless to play through (and I didn't even get to kill a single youngling).

    Friday, April 1, 2011

    Backlog Assault: The Lord of the Rings: The Two Towers

    In the last few years I've built up a pretty crazy gaming backlog. This year, I've decided it's high time I do something about it. Join me as I begin to regret more than ever all those impulse Steam buys and 99 cent PS2 bargains:


    Title: The Lord of the Rings: The Two Towers
    Platform: PS2

    Bought:
    23 July 2010
    From: GameStop
    Price: €0.99

    Beaten:
    04 March 2011
    Final Game Time: 4:00 approx.
    Price/Hour: €0.25 approx.

    Backloggery Dump:
    • 01/03/11 - Thought I'd give this a spin tonight. I'm up to Fangorn Forest at the moment, mashing my way to victory.
      03/03/11 - Seriously? Not a single checkpoint in that bullshit Wall Breach level? No way I'm trying that for a third time, I'm done. :D
      04/03/11 - Turns out there was a way I was trying Mission 11 again, on easy. :D Went on to beat the final mission after that.
    Thoughts:

    In my experience, EA games from this era are usually solidly-made, reasonably entertaining, but never anything really special or inspiring. The Two Towers doesn't really buck that trend.

    In case you don't know, this is a hack and slash game, covering the major battles from the first two movies. I'm not exactly an expert on these types of games, but the combat seemed decent enough and there's quite a bit of depth added to it as you buy more combos with the experience points you earn. I may have been stumped by that second last level, but for the most part, the game's difficulty on Normal feels pretty well-balanced, at least for a noob like me.

    Level-wise, the game's made up of (disappointingly) linear treks through enemy-infested areas and larger-scale battles taking place in more open areas like Balin's Tomb. For an early PS2 game, the amount of enemies on screen in the second type of level is quite impressive and I was pleasantly surprised by how tense and exciting those battles could get. As far as I can tell though, these levels are checkpoint-free (unlike the others), making multiple failures a controller-throwingly frustrating experience.

    Presentation-wise, the game could be better. Transitioning from movie footage to the in-game action is certainly a neat idea, but when the game in question is rough-looking, even for an early PS2 game, it only serves to highlight how much of a visual gulf there is between the two. The character models fare especially poorly in this juxtaposition (Gimli's face makes him look like a deformed latex puppet), making the movie to game switch kind of hilarious. Well, at least to me anyway. The voice acting isn't too great either. Ian McKellen puts in a fine performance, but the rest of it seems pretty phoned-in. (Viggo Mortensen sounds more like he's rehearsing lines from the script to himself than delivering them.)

    I'm just nitpicking now though; It's a pretty short game and it does have it's problems, but I mostly enjoyed the few hours I spent playing it. I wouldn't go out of my way to get hold of a copy, but if you see one lying around for 99 cents, you could certainly do worse.

    Tuesday, March 1, 2011

    Backlog Assault: Final Fantasy X

    In the last few years I've built up a pretty crazy gaming backlog. This year, I've decided it's high time I do something about it. Join me as I begin to regret more than ever all those impulse Steam buys and 99 cent PS2 bargains:


    Title: Final Fantasy X
    Platform: PS2

    Bought:
    06 August 2010
    From: eBay
    Price: €11.02

    Beaten:
    21 February 2011
    Final Game Time: 61:47
    Price/Hour: €0.18

    Backloggery Dump:
    • 02/02/11 - I'm back in Luca after rescuing Yuna from the Al Bhed.
    • 03/02/11 - On my way to Djose Temple now.
    • 05/02/11 - I'm making my way through Macalania Woods, and getting lost at every turn thanks to the constant random battles. *grumble*
    • 07/02/11 - Welp, so much for Home... On to Bevelle!
    • 09/02/11 - I'm done with Bevelle. Looks like I'm going back into the damn woods now.
    • 10/02/11 - After a gruelling trek up, down and back up Mt. Gagazet, I'm finally on my way to Zanarkand.
    • 15/02/11 - Taking care of some sidequests before I head for Sin.
    • 17/02/11 - Looks like I'll be taking on some Dark Aeons to finish off two of the sidequests I'm doing. I foresee this going badly...
    • 18/02/11 - Holy shit, those dark Aeons don't fuck around! :D I've decided to go get my ass kicked in the Omega Ruins instead now.
    • 21/02/11 - Beat the final boss tonight, then went back to rip Omega Weapon a new one. Final time: 61:47
    Thoughts:

    Nearly 62 of FFX hours in three weeks - I think it's fair to say I enjoyed my stay in Spira. :D The battle system's plays it pretty safe here, but it's a damn solid game, helped along by a reasonably engaging story, characters who're still likeable despite reams of dodgy dialogue (and terrible delivery in Yuna's case) and an interesting backdrop in Spira itself.

    I guess the big innovation in the game is the Sphere Grid, a way of levelling up by traversing a board game-like grid, and activating attribute and skill nodes when you get close enough to them. It adds a interesting level of strategy to the levelling up process - Do you stick to the route that's been obviously laid out for a particular character, sensibly activating every node on the way or do veer way off the prescribed path, teaching your strongest attacker a bunch of healing spells or making a beeline for Ultima with one of your magic users? If you're willing to grind enough, you can customize your characters quite a bit, though you can definitely end up screwing yourself in the process if you're not careful.

    After spending the last few months playing games on the 360, the graphics did take a bit of getting used to, but they do actually hold up pretty well, especially the facial detail on the characters and the cutscenes, which are still pretty damn spectacular.

    If I were to nitpick, the temple puzzle-solving segments are a real drag, especially when combined with the slightly stiff movement of your character and the fixed camera angles, but overall, FFX was a thoroughly engrossing and entertaining experience. So much so, that even after nearly 62 hours, I'm still craving some more Final Fantasy. Hm, let me see what else I can dig out of the old backlog...